When I started modelling the giraffe's head I found it very difficult. Without a guide to shape and model the head with, I found it very challenging to get the head into the right shape. I started by using a sphere and deleting half the polygons. I did this so that I could use the symmetry modifier to make sure that both sides of the giraffes head are symmetrical. I then stretched out the sphere to make it look more like an egg. Gradually I selected each edge and clicked on "loop" to select all the way around the sphere. I then used the scale tool to make the circumference of each loop smaller until I had the shape which is shown below.

I then tried to create the giraffe horns (I don't quite know what these are called). I did this by using the extrude tool after I picked out two polygons from one side of the head. I extruded the polygons twice to make sure I could shape them earlier. I could have also used the connect tool to create the same effect. I then reshaped the polygons and edges individually until they looked realistic. The head as a whole looked very jagged with a "lego" effect so I thought it would be a good idea to apply a meshsmooth modifier to make the head look smoother.
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