
I then wanted to make the mouth to set a shape for the giraffe's head. I began by using the extrude tool in the edit poly modifier to make a dent for the mouth and extrude the lips outwards. This was very easy to do because I had symmetry tool applied to the mesh so I only needed to model one side of the giraffe. I did have to slightly remake the front of the face before I used the extrude tool as I had many the head from a sphere and there was triangles at the front of the mouth which would have been very annoying during modelling. I deleted all the polygons and created new ones to make the mouth modelling easier to do.

I then began to make the nose. This was very difficult to model as I had no idea what shape they needed to be so I completly guessing. I wanted them to be fairly big so I over exagerated them a little.

This is what a rendered giraffes head looks like at the moment.

I then wanted to add the teeth to the head to give the giraffe some expression. I wanted the giraffe to look slightly goofy so I wanted the teeth to be as big as possible. I made the teeth by using the line tool and making a mesh.

This is a rendered image of the giraffe after making the teeth. I love the way he looks slightly goofy. But i still think this could be improved.

I decided to add two goofy teeth to the front of the mouth to improve the expession more. This made a big difference and completed the look of my giraffe.

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