Tuesday, 12 April 2011
Evaluation
One of my strengths which helped me through this project was that I already had extensive experience in 3Ds Max which helped a great deal. I was able to easily solve problems without spending hours trying to fix them like I usually would have to. I also had experience in modelling characters, specifically children's characters, which came in very useful. Research also went very well as I love watching cartoons and know most of the Disney films back to front.
I also had a few weaknesses during this project. One being that I had to work in the labs of the university which meant that I wasn't used to the systems and they kept crashing. This meant that I had some last minute errors which caused panic and chaos.
I have learnt a great deal from doing this project. I have learnt good time keeping and management and also many new skills in 3Ds Max which may benefit me in the future. After this project I want to continue learning new skills on this program as I find it very interesting.
If I had the chance to do it again then I would spend more time perfecting the animation process as it was very rushed and if I had allowed myself more time then I would have been able to create extra renders and perfect the film editing as well.
Sunday, 10 April 2011
Film Editing
- The film editing was surprisingly very easy to do as all I needed to do was put the clips together in the right order. I found some appropriate music from a blog website about cartoons and also watched many youtube videos of cartoons until I found the appropriate sounds for the eyes blinking etc. I recorded the sounds using Audacity and then imported them into the premiere pro project. The only thing which I found challenging during the editing process was making sure that sounds matched the animation. The premiere pro program froze many times while I was trying to put the clips together which made it almost impossible to do big tasks on it.
Thursday, 7 April 2011
Animation
I used many different techniques during the animation process. I used path constraints for the cameras in many of the scenes and I also link constraints on the apple at one point. I used techniques I had learnt in the tutorials and this came in very useful. The most challenging part of the animation was making the elephant move after footsteps. I had to find out how to add keyframes after a set of footsteps and I found out you have to use a convert tool. I found the apple animation very challenging because it was difficult to guess which keyframes the apple needed to drop in depending on how fast it needed to drop. A few times 3ds max froze which made things even more difficult because i had to start again on many occasions. - This is why auto-backup came in very useful at times.
Monday, 4 April 2011
Link constraint Problem
In order to make the animation process easier I tried to link all the body parts together on both the elephant and giraffe to make sure they were both ready for animation. I had many problems doing this as, on many occasions I made a link between two mesh’s and forgot. So later when I tried linking them again, they just became distorted.
The eyes were the hardest thing to link as there was about 4 parts of each eye. I made sure that the actual eye was linked to the head and the eye lids were linked to the eye ball. The FDD box was also linked to the head to make sure it doesn’t distort the eyes when the biped moves.
Sunday, 3 April 2011
Lighting
Friday, 1 April 2011
Tree and Apple
The apple was very easy to create but it took a very long time. I followed and tutorial which I found online to help create the shape of the apple as I had no idea how to do it. First I created the shape of the apple by using the line tool and made sure the start and end point were parallel. When I got to this stage it started to look very realistic which made me very proud. I used the edit poly and noise modifier to give it an uneven but realistic look. The material was the hardest part of the apple to do.
Tuesday, 29 March 2011
Giraffe Body and Legs
Sunday, 27 March 2011
Elephant Nails and tutu
After I made the tutu, I came across a big problem. One of the arms had become severly distorted and it wouldnt let me undo it. Because of this I thought it would be easiest if i remade the arms. They did not take very long to do. I later found out that the mesh was distorting because of being linked to more than one object.
The Elephant’s nails were very simple to do as I just simply created a multi/sub object material to create the different colours for the nails and the skin and applied it to the arms and legs. I then moved the vertexes to create arches for the nails and then selected the polygons and changed the polygon material ID in the edit poly modifier. I thought that the nails gave the elephant and very nice realistic effect.
This is the final image of the elephant. I am very impressed with how it is looking at the moment and I cant wait start animating.