In the second tutorial I learnt how to create a walk sequence using a biped and a mesh. I found this tutorial very useful as I learnt an easier way of skinning a mesh and biped. From past tutorials and projects I have always used the modifier "skin" which was very difficult to use and took such a long time set all the vertexes individually. With the modifier "physique", I was able to use envelopes to set many vertexes at once. This method was very effective and will be very useful during this project. The video below shows a rough render of the walk and jump sequence that I created during the tutorial.
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